As the story unfolds, you soon learn that your characters are beings known as Godwoken, and they just might have the power to prevent the world from being consumed by malicious monsters called the Void. You can even respec your entire party when you reach the second act, allowing you to craft a full party of tanky knights if you wish. Much like the rest of the game’s quests, Divinity: Original Sin 2 pretty much leaves everything up to the player when it comes to combat and character interactions.Ĭombat is ridiculously varied, and that’s only bolstered by the fact that you can choose a character’s class when you recruit them. There were also other flanking points I could’ve used to my advantage before the fight started. I later learned that I could’ve recruited two allies to come into the fight with me to make things easier. That wasn’t the only way to handle the fight. With Edea and the Red Prince isolating the magisters one by one, along with Ifan raining arrows from the top and Sebille backstabbing unsuspecting enemies, the fight went by without too much trouble. Instead of battling the common enemy, I opted to let the magisters take the brunt of the damage, while I hung back to take potshots at them. The game suggested that I work together with the magisters to take down the malicious worm, but I had other plans. That is, until a large purple Void worm emerged from the ground and proceeded to stomp everyone in sight. I loaded my save and restarted the fight, this time getting Ifan and Sebille to approach from the flank, so that they’d have the high ground.Īfter surviving a fire attack from up top, things went a little more smoothly. Divinity really does punish carelessness and a lack of preparation, it seems, as I hadn’t noticed the rangers and mages taking aim at me from up top, causing my party to take extra damage from high ground attacks. It seemed like a fairly straightforward fight, so I had Edea and the Red Prince take up the front lines, with my wayfarer and rogue hanging back to provide support. The fight pit my ragtag band of Sourcerers against a group of knightly magisters. It wasn’t until I reached an encounter near the end of the game’s first act that I realized that something had to change. This ‘strategy,’ if you could call it that, worked for the most part. I’d heal up with a minor restoration spell after that, and we’d be on our way. I’d brute force my way through the fights, and my party would always barely make it out alive, getting by through the skin of their teeth. It wasn’t long before I became well-acquainted with the Quick Save button.īattles went on like this for a good while during my early hours with the game. Before I could react, the enemy wizard would rain down fire on me, and everything would be engulfed in flames. Poison flasks would be thrown at my feet, infecting my characters. On Classic difficulty, the AI would make use of the environments to get the best of my party. Turn order is determined by a character’s initiative stat, and the moves you can make are decided by the number of action points you currently have. Battles in Divinity: Original Sin 2 play out as tactical turn-based affairs in a similar vein to XCOM. I was also unaware of how challenging the game’s combat could get. I did dabble a little in the first game, but it never really grabbed my attention. After all, I’m not exactly familiar with CRPGs and the amount of freedom and role-playing immersion that would come with it. Going into Divinity, I wasn’t quite sure how I’d feel about the game. ![]() Players are never given any sort of direction on how they can tackle the main quests, and the game wants you to figure it out on your own, but that’s only because there are so many ways to handle different situations. Its maps are massive with a multitude of side quests and NPCs to discover. Maybe it was when I unintentionally got my custom elf character, Edea, to hit on the rugged wayfarer Ifan by asking if he got lonely while traveling, and the game’s snarky narrator informed me that Ifan looked away, with an uncharacteristic blush on his face.ĭivinity: Original Sin 2 is the gift that keeps on giving. Or maybe it was when I learned that I could teleport my enemies into a pit of poison and fire over and over again. Perhaps it was when I found out that the Pet Pal talent could let me talk to animals, and the dogs I found in the dungeon started going nuts with excitement when I showed them a red ball. I can’t really pinpoint the exact moment I began to fall in love with Divinity: Original Sin 2.
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